There's so much material out there for D&Dlike games, it's almost impossible to be exposed to all of it. In aid of this dilemma, today I want to highlight a particular issue of DAMN magazine.
DAMN - standing for DCC Adventure Magazine and News - was a short run of Dungeon Crawl Classics-focused magazines. Each one is stuffed to the gills with adventures, and then-current news of DCC third-party releases and shenanigans. It started out under the aegis of one publisher but ended up with Mystic Bull Games. There was a kickstarter to get the thing going, and the three issues are great, but eventually it became too much to produce regularly. That's a shame, but don't let that discourage you from looking at these. Each issue has several adventures, by known DCC authors like the inimitable Daniel Bishop and the doughty Paul Wolfe. They're available at Goodman Games and at DriveThru.
|Forgotten Reavers of Praeder Peak has nasty worm-men, and they aren't even the lead baddie.|
One issue in particular is the specimen I wish to call to your attention: it's issue #1, with the cyclops on the cover. All the material in this one is solid - definitely check out Paul Wolfe's Praeder Peak adventure featuring vikings in the jungle, memory-swapping, and an undead menace - but the highlight is Daniel Bishop's The Mysterious Valley.
|Only ten dollars, and beyond worth it.|
Here's the pitch: a jungle hexcrawl nicely populated with everything Ray Harryhausen created.
That's enough, right? You want the adventure now, surely.
The Mysterious Valley isn't just a handful of Harryhausen-inspired locations, it's a full hexcrawl with dinosaurs and natives and ruins, appropriate tables, factions, and all the monsters you would hope are in there. Cyclops. Rhedosaur. Clash of the Titans stuff. All in one tropical valley that would work great appended to the Isle of Dread, or Chult, or sandwiched between some arctic glaciers Savage Land-style. You're going to get plenty of sessions out of your PCs tromping around this joint. Just oozing with flavor.
If you're running DCC this is a no-brainer. Anything 3.x-adjacent could run this on the fly, and if you're using an old-school engine, you can easily adapt it. You can read Daniel's account of the issue's creation here. Go get this adventure.