Bottom Line: I had quite a bit of fun at this Pathfinder-heavy weekend and look forward to returning next year; I enjoyed my four sessions of Pathfinder Society despite the many differences with the sort of thing with which I'm accustomed.
Prologue: Not much Pathfinder under my belt previous to this weekend, and really not that much more 3.5 during that period. I knew GADCon was Pathfinder-heavy; specifically, Pathfinder Society (PFS), which is Paizo's organized play (OP) program. I had poked around learning about PFS and how it works back in the fall when some pals were opening up a gaming store and I was doing some event research/organizing for them, so I had a good general idea of how the OP worked, but no firsthand experience. Further terminology for the uninitiated: in the Pathfinder rpg setting, there is a Pathfinder Society organization, which trains and sponsors Pathfinders who explore and solve problems and crap. Professional adventurers with membership in a global adventuring guild, essentially.
Headed over to the hotel, got registered, and helped Travis carry in box after box of stuff for CardBoard Gaming's table in the vendor room. I don't know how he crammed so much stuff into that Honda Civic. We both wrapped it up in time to get our seats at two separate tables of a "PFS for Beginners" session, which involved character creation and running a scenario called The Confirmation - basically meant to be a graduation mission for baby Pathfinders. As a fun bonus, we new folks were given snazzy character folios (these are a player reference thing with pockets, a dry-erase charsheet, etc). The scenario that followed was pretty straightforward - the standard beginning exposition, some wilderness travel, and then poking around in some caverns. Altogether a decent beginner scenario (although I think the swarms were a little much for new players with level 1 PCs). So far, so good. Had a great time joking around and playing my new PFS PC, Noorzad the Incredibly Handsome, the Flower of Katapesh. He's a vain daredevil of a bard, as you might imagine. Over the course of his three sessions, he went into negative hit points nine times. Nine times. I swear I wasn't doing anything particularly stupid and was not getting more combatty than a bard should reasonably be expected to be. Nine times. This is less of an issue than you might think, in the long run, because everyone in the Society carries a wand of cure light wounds. Not everyone can use one, mind you, but it's considered polite to buy your own so you're not draining the cleric's resources. Will I ever wrap my head around the "treat magic wands like cheap magic potions" concept?
Recognizing that I am no longer 25, I didn't sign up for an 8am session on Saturday. Instead, I focused on final prep for my 2pm Labyrinth Lord game. Now this is a bit of a saga. I had only one player prereg for my game; I also knew that Van (who plays the fish-man Rashidan Lochbottom in the Wampus Country campaign) was driving up to play, and Saturday morning one of the con organizers said he had someone coming in who would probably want to play something old school. Well, none of that materialized in time. Van and his friend were running an hour-plus late thanks to interstate traffic, the pre-regged player didn't show, and the rumored third person didn't show either. I stood in the hall and tried to recruit people, but there really weren't any "idle" folks - at a small, focused con, this didn't surprise me; everyone seemed to be already committed to either a PF game (well duh) or involved in a Netrunner tournament going on in the second room. So we're at "mildly disappointed but not actually surprised", which is kind of a weird place to be, I guess.
I grabbed the con organizer, related the tale of woe, and asked him at what time I should call the slot; not because there was competition for the table and chairs, but because, come on, I signed up to run a game, not sit somewhere for five hours and wait to run a game, right? He said we'd waited long enough to call it, and besides, they needed a cleric over at his table. (The classic jokes are classic because they're true.)
Next thing I know I'm sitting down to play in a game run by the local Venture Lieutenant (PFS regional organizer), a scenario called Ruins of Bonekeep (Level One). This is a PFS 'special scenario' that actually comes with a "YOU COULD SERIOUSLY TOTALLY DIE IN THIS SCENARIO GUYS I AM NOT FREAKING KIDDING" warning on it, which is, I gather, kind of a huge deal from a PFS point of view. I wasn't super worried, though, as I wasn't playing my shiny new bard - Bonekeep was meant for seventh-level characters. So I was handed a standard-issue pregen (PFS has these), the cleric. What this means in Society terms is that when one of my actual PCs hits 7th level, he can then claim whatever benefits ("boons" etc) I earned as this pregen.
Here's my review of Ruins of Bonekeep: this is the most fuck-you of all the fuck-you dungeons I've ever been in. Some of you will find that exciting, others repulsive. If Society people (in or out of character) don't make jokes about "Boned-keep, amirite?", they're asleep on the job. Bonekeep has a lot of "yeah, nothing works against this thing" and some "failed save? run away for ten minutes" and a good bit of "take damage anyway, yes all of you". And despite an ostensible necromancer theme, it's a funhouse, no doubt. A lethal funhouse. We survived (I'll go ahead and say "barely"), we even looted some decent stuff, but man. Not in a hurry to run back there. One of the PCs was a ninja, and he looked like a serious badass. You ever play in a game where there's a class you know nothing about, but just watching the dude play is like a long commercial for how much fun that class probably can be? Yeah, it was like that.
After the lubeless joy of Ruins of Bonekeep, I ran across the street for pizza with Van and Tyler, then it was a hurry-hurry back to the hotel for --
SATURDAY NIGHT SPECIAL
So PFS has these scenarios called "specials" that they only run at cons, and they tend to be multi-table affairs where the actions of each group matter to some larger goal, perhaps in differing ways depending on the level spread ("tier" in PFS parlance) of the table. Saturday night's scenario was one of these, Siege of the Diamond City, and it was pretty interesting. Not in the setup - "city is besieged by demons" - but in the execution. As a group of level one and two PCs, we were not expected to contribute by killing a metric ton of invading demons (thank goodness), but we did have a series of (nonliteral) firefighting duties throughout the night. Some fights with looters and mercenaries, some convincing of guards, this that and the other. Our actions contributed to the color condition of whatever quarter of the city we were in (green/yellow/orange/red etc), and having someone at the center of the room call out as the conditions changed was pretty exciting (although, wow, the dude could've been way louder; do they not teach how to project to a room in school anymore?) The whole bit culminated in a good-guy counterattack during which the high-level tables took the fight to the demonic generals, the mid-tier folks were stuck in against the ranks of lesser demonoids, and we low-level schmucks fired siege weaponry from the ramparts in an attempt to take out the enemy siege towers. All this - I presume - interacted in some measurable way, such as our ballista shots preventing the demon-towers from spawning more horned beasties, etc. Pretty neat; I'd like to read the internals on one of these. We had an overwhelming victory at the end, but according to the chronicle sheet we were handed there were four or five possible outcomes depending on the group's total efforts.
Exhausted, I rolled in for one last session at 8am (not sure I would do this again; originally I was in an afternoon slot for Sunday, but then Cub Scout stuff got moved because of snow... anyway, I was in a morning game and needed to bolt immediately after). This morning's scenario was The Ciphermage Dilemma, and long story short, I hate pirates as adversaries, but I hate paladins who prevent their party members from doing anything resembling threatening or bluffing or psy-ops or intel-gathering way more. I will admit that when I grabbed the pirate's corpse and made it puppet-talk to his buddy ("Gee I wish I had told these guys what they wanted to know, then I might still be alive and able to see my kids again") as part of an Intimidate roll might have been over the top. But seriously, the guy was killed in combat when he and his pirate pals were trying to murder us in the face. Good does not mean stupid and there were no "authorities" in that crapsack pirate armpit of a city. We stab pirates. Stab them. Anyway, it was an okay scenario, nicely run; I think I was probably too tired to fully appreciate some of its nuances, but them's the breaks.
That's the initial info-dump... I'll probably have more "thoughts" about Pathfinder Society in the weeks to come. Fun was had, would do again. I'm exhausted and cannot think deep thoughts at the moment.
|This large slice of pizza, from a joint named Slice, is called a "Baltimore Belly Burster". It has bbq sauce on it, and is topped with Old Bay roasted chicken, Natty Boh bratwurst, and bbq pulled pork. It. Was. Fucking. Amazing. You. Guys.|