Gunsi the Squirrel, my son's fighter, pushed through a good bit of adventure during the lockdown and post-lockdown period. Since we were running a single PC, I was using lower-level published TSR-era material as a skeleton to challenge a fifth-, then sixth-level 5e PC. Gunsi has been searching for his missing sister for some time in the campaign, and he wanted to follow rumors about a squirrel city in the Lumberlands. In order to get to the Lumberlands most directly, Gunsi elected to travel through the region known as Three Rivers.
Check out what I can do to water with but a wave of my hand! Isn't it WEIRD? |
Along the road, Gunsi teamed up with another PC, Juniper Muffington (thief, spy, girl-of-the-camp) in an attempt to recover the missing Jade Hare statuette. They didn't get very far in their exploration of the dungeon -- they both blew their stealth and got jammed up by a mess of goblins. Licking their (considerable) wounds, Juniper and Gunsi noped out of that dungeon and never went back. The Mad Warlock Abu-Ghabar eventually took the enchanted statue back to his Master in the east.
Gunsi continued on into Three Rivers, arriving at the fortress-town of Ironwrack. As a sympathetic hero type, the squirrel got mixed up with some revolutionaries trying to overthrow the master of the fortress, who de facto ruled the countryside and controlled the road. Gunsi agreed to sneak into Ironwrack and steal a possibly-enchanted jewel, but he wanted some help (those goblin-scars were still fresh). I generated some rebels for him to choose from as a henchman, and soon Gunsi was on his way, accompanied by milquetoast cleric Martholomew Rambleshart. Sneaking into the fortress by underground means, Gunsi did manage to secure the Eye, but unfortunately poor Marty was killed. The mystic eye was delivered to the rebels, and Gunsi continued his journey deeper into Three Rivers.
As he traveled, Gunsi came to see that Three Rivers had a goblin problem. He experienced a raid on a ranch, chased down some warbands, tangled with the local evil slaver faction, and so forth. Multiple sessions of this. Gunsi was doing fine and earning some xp but I think he was getting tired of making ends meet doing goblin stuff. Finally he had enough money saved to hire some mercenaries to support him as he goes upriver to tackle the Goblin King. A successful assault (and on New Year's Eve, no less), although Gunsi did not investigate the lower levels of the place - it was enough to slay the Goblin King. Gunsi took his winnings and kitted up for the long wilderness travel to the Lumberlands...
Night's Dark Terror is awesome and I wish I'd used more of it in play. |
During this period I fielded material from The Jade Hare, B10 Night's Dark Terror, and DDA3 Eye of Traldar. I had DDA4 The Dymrak Dread ready for a session as well, but never used it. It was a twofold experiment, both the one-on-one adventuring, and seeding a single map with content from several thematically-related modules.
Results to note for the campaign:
* The Mad Warlock takes the possibly-powerful Jade Hare to his Master in the desert, possibly increasing the Master's power. (The Critter Gitters group would later tangle with the Master's forces in the east).
* A certain hidden city in Night's Dark Terror remains undiscovered.
* The goblin activity in Three Rivers was put down; should take several years for the goblins there to rebuild their numbers.
* Those in Three Rivers who would like to see the Lord of Ironwrack deposed have been encouraged and empowered.
Principles to pay attention to:
* PCs can and do fail. They fail, they give up, they run away. This is proper.
* PCs can get bored of what's in front of them. When they want to walk away from it, LET THEM.
* Things that happen in your campaign must have consequences, even if the PCs who triggered the consequence never see it.