Giantcraft is the 2e-era supplement that gives us the history and culture of giant-kind in the Forgotten Realms. While it might provide some inspiration for your game, it's of particular value to DMs running giant-focused stuff in the Forgotten Realms. In hindsight, they should've made this pdf free when Storm King's Thunder came out as a promotional tool. Of interest, it's penned by Ray Winninger, current grand poobah of D&D.
Let's read!
1. Deep history exposition on giants - their creation myth, their civilization of Ostoria, etc. Kind of wish I'd had this when I was running DDAL Season 5 material.
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| Dammit, Ray |
2. Supplemental rules and tables for giant combat, rock-throwing, and all of that stuff. Could come in handy if you're running giant-heavy or trying to insure they're a serious threat.
3. Some notes on giant language. All giants in FR speak the same mother-tongue, which is either interesting or boring, depending on how you look at it.
4. A couple solid tips for playing a giant NPC.
5. The VERY IMPORTANT chapter about how to play giant-kin (firblog, verbeeg, voadkyn) PCs. This is 2e, baby, THIS is why you bought this book.
6. Giant religion & gods
7. Rune magic! Including a variant wizard.
8. Full chapter on the Ice Spires region, including various giant lairs. And a couple new monsters.
Giantcraft is tremendously Forgotten Realms-focused, which is no sin since it's coded as a Realms product. Its usefulness to a non-Realms DM will be more limited, but there are some things in here you could steal - the lairs, for example. If you are a FR DM or are running Storm King's Thunder or even Liberation of Geoff and want "more giant stuff", Giantcraft is worth looking into. All that 'giant hierarchy' stuff from SKT starts here.
| This image is not from 'Giantcraft'. See, back in second edition, fire giants did not yet look like rejected Masters of the Universe figures. I think that was a side effect of 'Die Vecna Die' maybe. |

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