Periodically they'll throw out a topic - this time was 'steampunk' - and give people two weeks to submit a one-page version of a campaign setting riffing on that theme.
Now, I've never played Risus, although I've read it, and it's very very basic. That's a good thing - it means folks who aren't deep into a game can still play along with these kinds of challenges.
My contribution was Rule the Rails, a little setting about psychic revolutionaries and their sentient steam-trains. It will surprise exactly zero readers of this blog to see that Rule the Rails is a little comedic and draws inspiration from children's lit and TV...
Billy quickly uncrated the steam-powered semi-automatic multi-harpoon he had bought from the Trenchcoats down at the docks. This thing had better puffing work, he thought, as he wrenched the feed hose onto Slaughtermouse's auxiliary steam output. The weapon hissed and jumped as it came to life in his hands.
Rounding the turn, a hail of bullets stuttered across Slaughtermouse's flank - the Syndicate kill-train known only as Black Seven was closing in. Wiping a sooty sleeve across his goggles in a vain attempt to clear his vision, Billy Zero leaned out the window and brought the multi-harpoon to bear, waiting for the precise moment when he'd have a clear shot at his pursuer's cabin.
"Peep, peep!" shouted Slaughtermouse, eager for a kill.
It's silly and stupid and I kinda want to run some version of it. That's normal, right?
All in all, the Risus One Page Challenge was great fun. I saw the specs, had the idea at work, and just typed it up that night. Looking back, I should've edited better, and I think I could have fit more 'stuff' on one page if I had layout options. But pretty fun stuff.