Ogre phenotypes are surprisingly variable. |
An ogre's wrath, once raised, does not soon fade. |
Ogres have an inefficient metabolism; after a burst of activity (hunting, fighting, rumpus-dancing), ogres will gorge themselves and then take a serious nap. |
On occasion, an ogre is surprisingly charismatic. |
Some ogres are childlike in nature to the point of being annoying. |
Ogres raised by humans remain simple, but can learn tool use without difficulty. |
No two ogres are exactly alike. All ogres are assumed to generally be moderately fuzzy, with big eyes and mouths.
DISTINGUISHING OGRE FEATURES (roll d4 times per ogre; apply texture/color features only to upper or lower body, never the same on both)
1 - very furry/shaggy
2 - striped
3 - scales
4 - bumpy
6 - spotted
7 - duck feet
8 - bird-face
9 - horns on head
10 - horn on snout
11 - cyclopean (60%) or three-eyed (40%)
12 - tremendous maw
13 - bull head
14 - goat head
15 - large claws
16 - long flowing hair on head
17 - impressive beard
18 - tremendous, bare human-like feet
19 - clothed in rags (most ogres are naked)
20 - no fingers/toes, just mittens and stumpy-hooves
COMMON OGRE COLORS (roll for upper/lower halves, stripes/spots, hair/beard, etc as desired)
1 - chocolate brown
2 - grey
3 - white
4 - auburn
5 - black
6 - yellowish
7 - dun/tan
8 - rusty orange
9 - blue-grey
10 - olive drab
good work, sir
ReplyDeleteNiiiiice. I think you might have inspired me to make a few Ogre Tables for different places in my setting.
ReplyDeleteYep, you inspired me: http://talesofthegrotesqueanddungeonesque.blogspot.com/2012/04/some-unusual-ogres-of-scavenger-lands.html
ReplyDeleteAwesome - there's no higher compliment. Those World Between ogres would fit fine in my game as well!
ReplyDeleteAww, they're so cute! I'd be hesitant to kill such ogres, but then I guess I'd be smashed to a pulp :)
ReplyDeleteI like it! A bit less horrific than my own take.
ReplyDelete