|Then cats just started coming over - sometimes they brought instruments, others just sang away. It wasn't even the same cats every night, but they were all in it for the joy of the music. Those jazz cats just showed up and played their asses off.|
This is in my head and it has to get out. It's rattling around up there. Might sound familiar, but bear with me.
Imagine a gameplay style with the following attributes:
1) Large player base - say upwards of twenty or even thirty, but maybe a core of 8-12
2) 'Open Table' for casual play - players show up sometimes, don't show up other times. You play using whoever shows up that night.
3) Players may have multiple characters, but only run one at a time
4) Single GM arbitrates house rules, but there may be Co-GMs or Assistant GMs based on how many players you're wrangling
5) Players can and do take their characters to other local games without issue and play wherever.
6) Although the world is in motion, player-character motivations drive activity each session
So what am I talking about? The way Gygax played in the Long-Long-Ago? Some kind of Neo-Braunstein? An adaptation of a Living Whatever campaign? FLAILSNAILS and ConstantCon? A roadmap for marketing D&D 5e?
Nope. I'm talking about the way every Vampire LARP I've ever played in works already, and has since the 90s.
This should not have been a revelation to me, yet somehow it was. And now I can't get it out of my skull. The idea that "the proto-classic way of playing D&D", which these days has some vocal proponents for a resurgence, is essentially the same way multi-chronicle Vampire LARPs (like One World By Night or the Camarilla Fan Club) work.
Is there a lesson to be learned here, besides (in my case) "pay better attention"? Not sure yet.