tag:blogger.com,1999:blog-6935484436602082601.post7009599413963709253..comments2024-03-28T05:13:38.323-04:00Comments on Wampus Country: Bang Bang, You're DeadErik Jensenhttp://www.blogger.com/profile/16232284705834559450noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6935484436602082601.post-26407521249189583182017-06-27T15:57:51.728-04:002017-06-27T15:57:51.728-04:00@Ulrich - you're right of course, but that'...@Ulrich - you're right of course, but that's a flaw we've lived with for forty years, applying to all weapons. If that's the sort of physics you're after, maybe try some other critical-inflicting system than the default. I would say have all damage dice 'explode' but that actually favors daggers, math-wise, doesn't it... Hmm.Erik Jensenhttps://www.blogger.com/profile/16232284705834559450noreply@blogger.comtag:blogger.com,1999:blog-6935484436602082601.post-62386868736363331832017-06-27T15:49:23.108-04:002017-06-27T15:49:23.108-04:00The problem is that there is no system in D&D ...The problem is that there is no system in D&D with either medieval weapons or early/late guns whereby a normal man could kill a bear or lion with one well placed blow. The odds are against it, but surely there should be a chance? Take that picture posted of the boy trying to hold off that tiger with a pistol. A tiger, in Moldvay's basic D&D (page B32) has 6d8 hp, for an average of 27. That one shot pistol, be it 1d6 or 1d8, is just going to make it angry. That boy will be mauled to death. Ulrich Krieghundhttps://www.blogger.com/profile/11491786070494636277noreply@blogger.comtag:blogger.com,1999:blog-6935484436602082601.post-83456887230050100522012-03-28T16:56:19.312-04:002012-03-28T16:56:19.312-04:00I use 1d8 for pistols and 1d12 for guns (which I w...I use 1d8 for pistols and 1d12 for guns (which I will be changed to 2d4 and 2d6 next time I run a campaign) with a reload time of 1 round for each. This balances them well with bows in Swords and Wizardry which do 1d6 and 1d8 but fire twice a round.John Bhttps://www.blogger.com/profile/17318244888477546773noreply@blogger.comtag:blogger.com,1999:blog-6935484436602082601.post-84202886536074226942012-03-28T13:58:23.940-04:002012-03-28T13:58:23.940-04:00I'm the sort that if I add too many subsystems...I'm the sort that if I add too many subsystems, I'll forget them. That kind of detail doesn't much interest me when it comes to that aspect of the game (I don't want variant rules distinguishing a voulge from a glaive, either). Gun jams are exciting, but unless we have bowstring-snaps and other fumbles (which I don't), then it's an argument against using a firearm (which is often balanced by them being uber-deadly, I guess).Erik Jensenhttps://www.blogger.com/profile/16232284705834559450noreply@blogger.comtag:blogger.com,1999:blog-6935484436602082601.post-32270148417242479772012-03-28T13:53:11.651-04:002012-03-28T13:53:11.651-04:00I think this is a good approach for OD&D. In ...I think this is a good approach for OD&D. In my current City game in Pathfinder, guns do more damage (I use variant rules, not the standard Pathfinder) but I allow all classes to use them, and don't worry about any ignoring AC or exploding dice or the like.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.comtag:blogger.com,1999:blog-6935484436602082601.post-46312553985351269502012-03-28T13:42:25.630-04:002012-03-28T13:42:25.630-04:00Those are the same damage ranges I use for the Wor...Those are the same damage ranges I use for the World Between. I add two things, though:<br /><br />On a maximum damage roll (6 or 8) the firer can roll another attack; if that is also a success, roll another damage die and add it to the total.<br /><br />On a natural to-hit roll of 1 the gun jams. This is the only time I use fumbles in my game because I don't like the random 5% to be a nimrod.Jack Guignolhttps://www.blogger.com/profile/05226738666709754348noreply@blogger.com